
Destination SkillQueue
Are We There Yet
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Posted - 2009.12.08 08:31:00 -
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Edited by: Destination SkillQueue on 08/12/2009 08:34:09
Originally by: Konarr
War isn't fair but this isn't empires at war within an organized state it is corporations. In low and nullsec the wardec makes sense as their is no reasonalbe assumption of security but in hi-sec this is not the case. Police in any state would seek to stop violent outbreaks within their jurisdiction. If I could belong to a player corp and know that regardless of my corporations war status, Concord would take appropriate actions against perpatrators of violence IN EMPIRE then I would be much more likely to join a real player corp.
Unfortunately the opposite is true and when player corps go to war, you can be podded IN EMPIRE right under Concords nose on a Jita run in a non-combatant vessel. Their is a security dis-incentive to join a player corp systemically built into the game and CCP is surprised when some people follow that dis-incentive.
I am not suggesting a ban on PVP in Empire, I am however suggesting Concord treat violence in empire consistently or at least provide some kind of non-combatent designation so people that do not like PVP can tool around in Empire with the same Concord protection they would normally be provided if their corps were not at war.
Make concord an actual police then, that takes more time to arrive at the scene, not being magically aware of weapons fire(you would need to contact them), being destructable and avoiding them is no longer an exploit. After all, if you want to go with a more realistic approach, you need to apply it in a consistent way.
Non-combat designation isn't an option, since these are wars between corporations and you are a just target by affiliation. Declared hostilities apply to all involved. It is only realistic, that you need to cut your ties to the organisation, if you choose to be left out of their affairs. So NPC corps fulfil the same function up to a point.
I don't think CCP is surprised some people don't join player corporations. What they do want, is to give the people who aren't that concerned with wardec immunity more reasons to leave and try out playing with others. Or more likely make wardec immunity be the only reason for being in a NPC corp. You want the immunity, so you can stay in your starter corp to the end of the game. No one is forcing you to do anything else.
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